Airport "simulator" revised

I was recently asked by my previous professor to make a revision to the "airport simulator" port that I posted earlier here. The difference is that there's now a small overlay on the top left corner with slider controls for arrival and departure...

Eight experiments

All throughout the development of my weekly experiments so far, there's been a lot of experimentation and learning on my part. Most of the "completed" examples are too fragmented or tiny for their own post, and some of them (especially the...

Prototype: "Just the Basics" v0.2

It's week two with this thing and I met the goals I set at the last minute as usual. It's now got bullets firing, aiming with or without pointer lock controls, and simple enemies to kill called "Spin Stars". The delta time multiplier is being...

Prototype: "Just the Basics" v0.1

During the precious little time I had to work on anything this week, this is what I could come up with. It's the start of something that I'd like to continue taking more time to work on. I want it to be a GridWars-like game for browser use, but...

Airport "simulator"

During my sophomore year at college, I was on the lookout to insert graphics into whatever I could to loosen up some monotony. I decided that I would hack on displays to the labs I was doing for one of my classes by using Slick2D (it was...