Airport "simulator" revised

I was recently asked by my previous professor to make a revision to the "airport simulator" port that I posted earlier here. The difference is that there's now a small overlay on the top left corner with slider controls for arrival and departure...

Airport "simulator"

During my sophomore year at college, I was on the lookout to insert graphics into whatever I could to loosen up some monotony. I decided that I would hack on displays to the labs I was doing for one of my classes by using Slick2D (it was...

(Not-so) infinite simplex noise map in 3D

I thought this might be a good start for something 3D. It's not-so infinite because the terrain doesn't keep regenerating in front of the camera as you move around (which wouldn't even really take that much refactoring), but the camera's height...